Fear of Software

Bart: Interactive Storytelling Engine

There's always been a shortage of storytelling in games, and in recent years, many developers have been working on bringing serious drama into gaming. We're not.

We want to make you laugh--we want you to be frustrated when you to reach your goals while immersing yourself in all the pettiness, distractions and gaffes that make up the texture of meaningful--or not so meaningful--storytelling. We want you to live and thrive within the world of the story, but never achieve--or at least not feel that you need to do so. We don't believe that characters reveal the plot but that plot, and all its winding and unnavigable dirt roads, reveals character.

We want an experience for those who aren't afraid to mess up, for those who laugh at themselves and at what others would superficially call their failures; for those who play Hearts until 2 A.M. instead of studying for their chemistry exam and for those who see a little bit of themselves in their best friend's flaws. Bart is more than just a storyteller: it's a companion for all the George Costanzas, Liz Lemons, Steve Urkels and Lisa Simpsons; names and faces you'd have sooner expected to see on a cocktail menu than in a single lonely game amongst a sea of physiologically-impossible Ubermensches and their even lamer "parodies." This is for you and the rest of us.

So don't do your homework, don't do 150 pull-ups at the gym, don't eat that no-carbs salad you said you'd have for dinner; heck, get yourself a couple of drinks as long as you're here; and have fun.

Try the demo.